![]() ![]() I almost wish they had gone the God of War route where I am able to actually put my red orbs (but in this game it's experience obviously) to use to power up the skills I want to use. Combat is a hack and slash affair with an RPG styled growth system, but there is nothing that makes it stand out. The controls don't feel all that precise when it comes to player movement. So it doesn't look too good, but it sounds nice how does it play? Honestly, this game is a chore to play. I'm surprised she was able to deliver lines without breaking in to laughter at their absurdity. I'm also really impressed with Laura Bailey who has some of the most vulgar dialog I've heard in a game as she plays the role of Kaine. I've also really got to hand it to Liam O'Brien who plays Grimoire Weiss, he delivers so well in this game playing the role of a rather deadpan and narcissistic floating tome and his voice fit the character perfectly. The voice acting is also really solid, with quality work coming from Jamieson Pierce who plays the titular Nier. It's kind of surprising to hear a soundtrack of this caliber coming from a few people who previously worked on Namco franchises like Tekken and Katamari Damacy. The vocals are haunting and appropriate for a dying world, and the compositions themselves complement the rest of the game perfectly. Whoever decided on this audio team, I would like to shake their hand, then I'd like to buy dinner and drinks for the composers because they did an absolutely fantastic job. I'm not asking for the typical Square Enix androgynous hero, but a little bit less in the rugged department would have done wonders for the character appeal.Īudio fares a lot better than the graphics do with a stellar voice cast and music that is consistently good throughout the game. I get why his design is that of an older fellow, but he's just aesthetically displeasing. The characters have a great look about them from a design standpoint as well except for the titular Nier character. Meanwhile the other areas all have a distinct color to them, and they don't stray far from this design at all until the end of the game. Color variety is something of a rarity in Nier, for example the sea front town feels very plain with the white Mediterranean loo. ![]() The post-apocalyptic world of Nier shows a lot of rot and decay in the setting, and it contrasts well with the medieval and European design of the towns but also manage to feel flat and bland. But from a design standpoint the characters, enemies, and even the setting of the title shine. Games like Valkyrie Profile 2 from the PS2 had better looking characters. The character models are a step up from previous Cavia titles like Bullet Witch for example, but even then that's not saying too much. Nier is not a pretty title, let's get that out of the way now. Now I have to say that this title had some great ideas in it but it was more of a one step forward, two steps back scenario and it makes Nier one of the best frustrating titles I have ever played. The gameplay is mediocre and I feel like I'm being too nice in saying that. I wanted to see this story through to the end despite the game trying its damnedest to prevent me from getting there. They provide a compelling story, and an amazing soundtrack but they also let some PS2 era graphics, a slipshod battle system, and a frustrating pacing in to their title as well. I've got a bit of a bone to pick with Cavia, developer of Square Enix's latest title, Nier. ![]()
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